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Command Centre

A school project I worked on.
A Sci-Fi command centre based on the one in XCOM: Enemy Within, specifically, the starting area of Delta Section during the base defense mission.
Done in UE4 and 3ds Max, it was an eye opener in creating modular assets for games. I definitely learnt a lot in terms of optimizing and reusing textures.
Perhaps I'll revisit this in the future

The sector number is a shoutout to Mass Effect of course

The sector number is a shoutout to Mass Effect of course

Command Center

Initial 3ds models and textures in 3ds Max

Initial 3ds models and textures in 3ds Max